whebroad.blogg.se

Unity terrain alpha map texture edge blending
Unity terrain alpha map texture edge blending









unity terrain alpha map texture edge blending

  • Added "Spawn at home base": For example, you can tag your CV in Orbit, any Base or Space Station and respawn on this CV/Base when you die on a planet.
  • This opens up the possibility for even more textures in the future
  • Added material-related textures for the Texture Tool (each material now has a defined set of “own” textures plus a few that are shared between all materials.
  • Added a first set of textures, letters, numbers and symbols.
  • New system to apply textures / symbols / letters to each side of a block individually.
  • All 3d models are colorable (cockpit, turrets, thrusters, generators, deco blocks and other devices).
  • 31 colors available from new color tool menu.
  • New block customization: any side of a block can be colored / textured individually.
  • First integration of Offline Protection: Build the offline protection device and your PvP area base and CVs will be safe when you log off (same applies to factions, when no faction member is around on the server anymore eventually leading to a full shield-feature in later Alpha development stages!).
  • Added player drone to facilitate building.
  • unity terrain alpha map texture edge blending

    Added more materials: wood, concrete (wood logs, wood planks, cement) and hardened steel (replacing the armored plates).New block shape management system: craft basic block and choose block shapes via selection menu (RMB when block group is selected in toolbar).

    unity terrain alpha map texture edge blending

  • New block rotation system that shows rotation axis.
  • Added possibility to completely configure a planet by yourself (terrain, textures, deco, NPCs, etc).
  • Added dense grass and large decorations (trees, large rocks, underwater deco, etc) viewable from far away (trees can be harvested for wood logs).
  • Added basic tutorial system (PDA) with the current tasks visible in the Player HUD.
  • Added structural integrity SI (only for planetary bases at the moment): buildings will collapse if not supported correctly.
  • unity terrain alpha map texture edge blending

  • 1.10 Other Tweaks - Visual, Audio & Tech:.










  • Unity terrain alpha map texture edge blending